You could make a superhero or a heavy-clad soldier. A heavy axe or sword is best used by heavier units. This is different from damage as strength is how well it handles a weapon. Third, the heavier a unit, the better balance it has. Second, the lighter a unit, the more knockback. First, the heavier a unit, the lower it hovers. Keep in mind that size will multiply hitpoints by square, and vice versa. You could make a tiny ant or a giant Typhon. You can make a super-fragile assassin or a bulky bodyguard. This should be fairly easy to work out- the more HP, the longer it lasts. There are several editable stats: hitpoints, size, weight, movement speed, attack speed and damage. Here, you can choose exactly how powerful you want your unit to be. The range of clothes is so massive, you can put a pair of meme glasses on a TABSILLA head. Like the weapons, you can colour the clothes as well. If you are using the Halfling base, expect severe clipping. You can add more than one item for each section. Choosing one of those will result in many, many options.Įquip some clothes for your unit to wear. Upon clicking 'Add Item', you are presented with 5 sections or parts: Head, Torso, Arms, Legs, Feet. In Early Access, you have 10 clothes slots, while in Full Version, there are 15. Using a bug/glitch/easter egg, you may add up to 30(see the Abilities page).įinally, we can stop your unit being naked. Use Fire Storm to burn up units and Vlad Impale to stab enemies with stakes. If you want your unit, now equipped with godly weapons, to be even more buffed, add abilities. You could have a crossbow shooting Tank Rounds or a rocket launcher firing snakes. On the Stats section next to it, it is empty on melee weapons, but you can change the projectile for ranged weapons. You can colour most, if not all of the weapons by clicking on the chosen weapon and selecting colours on a pie chart looking thing. There are loads of weapons, with some not even from TABS (they're in TABG). Some weapons are designed to be one-handed and may be held awkwardly when held with two. Now, you might want to flick through the weapons before you decide whether or not your unit will use them with one hand or two. The next tab is all about the weapons and abilities. If you add a mount, you can edit it to your liking. If you want that, it'll be better to make the rider before the mount. The Rider option allows you to choose what will ride your unit. Least Health Friend is normally for healer or medic units to keep them alive. Most Expensive Friend is good if your Win Condition is set onto your big boss and you need to keep it alive. Closest Friend target is for support units who heal and/or buff teammates. Melee, ranged and debuffing units are usually this. Most units will be have the Enemy target. Units with the ranged movement type will keep moving forward until they reach their weapon's maximum range they will not back off enemies get too close. Units with the melee movement type will move forward and backwards to maintain at their weapon's maximum attack range. Movement type is how units will distance themselves from their enemies. Currently, however, the voice pitch modifier part of this feature is still rather buggy and, more often than not, prone to failure. Once selected, you can change the pitch of your unit. There are dozens of voice lines and you can hear what they say with the play button, whether it be complete fast-paced gibberish from the Flag Bearer or the simple plain english of the Tank and its riders. Here, you can select what you want your unit to say. They are Wobbler (ordinary), Stiffy (skeleton), and Halfling (hobbit). On this button, you can choose 3 unit bases. Stay on the Units tab we'll get onto the Factions later. There are also custom Battles and Campaigns tabs, but they aren't for units. Click on 'Custom Content' on the home screen and you should see the Units and Factions tabs.
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